uo outlands poison aspect

Greetings, This is Oldoff, Player behind Xavier De'Vante in YEW. I personally take this to GM on most of my characters. You must log in or register to reply here. 80 tracking resist anatomy. Maybe not even worth mentioning? You must log in or register to reply here. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. Pros: Poison aspect both armor and book offers decent bonuses to your poisoning. rebalance and bestiary - just forced players to pump unnecessary pets for months to return to the previous level of strength. Resist is a touchy subject. Where as with fire armor your goal is to get as many ticks of damage going as possible, because your trying to get the fire armors flame strike procs. You could also make having taste id affect say your ability to resist the poison spell etc as a counter As far as aspect poison thats a different issue IMO and this reply is long enough. The higher levels you get, the drain becomes higher, at some point if all you do is farm in aspect, you may have to purchase arcane essence from someone else That was the old system at least. 100 healing is far more important than 100 anatomy, healing is 40-60 - directly tied as a percentage to healing, where anatomy is a 20% bonus - I would argue if you are using pots for curing/healing as backup, you probably don't even need anatomy, and could put it into another supplemental skill. pvp pets will be turned off altogether. I'm all for buffs to taste I'd or poisoning for pvm. I personally wouldn't create a dexer without parry. You must log in or register to reply here. Additionally, a player must wear a full suit of one particular, +5 Accuracy and +2 Accuracy per player Aspect Tier Level, +10 Tactics and +3 Tactics per Aspect Tier Level, +10% Damage and +3% Damage perplayerAspect Tier Level, +20% Armor Rating and +8% Armor Rating per player Aspect Tier Level, Lightning Storm: 1% + .1% chance on Swing/Cast perplayerAir Tier Level, Lightning strikes that bounce from target to target, Weapon Swing Speed Increase: +5% + .5% per player Air Tier Level, Chance to Evade Melee Attacks: 2.5% + .25% per player Air Tier Level, Chance to Evade Hinder, Entangle, Paralyze Effects:5% + .5% per player Air Tier Level, Inspiration: 1% + .1% chance on Swing/Cast perplayerCommand Tier Level, Tamed followers healed and briefly recieve damage boosts against monsters, Tamed Follower Damage Bonus: +10% + 1% per playerCommandTier Level, Tamed Follower Experience Gain Rate: +25% + 2.5% per playerCommandTier Level, Tremor: 1% + .1% chance on Swing/Cast per player Earth Tier Level, Large area of effect attack that knocks down and damages targets, Chance to Increase Melee Damage by 50%: +10% + 1% per playerEarthTier Level, Melee Damage Taken Reduction: 10% + 1% per playerEarthTier Level, Chance to Avoid Knockback / Stun Effects: 10% + 1% per playerEarthTier Level, Energy Surge: 1% + .1% chance on Swing/Cast perplayerEldritchTier Level, Heals summoned followers, extendsduration on summoned followers, and deals magical energy to nearby targets, Chance of Charged Spellcast:+5% + .5% per playerEldritchTier Level, Chance of Mana Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Chance to Reagents Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Meteor: 1% + .1% chance on Swing/Cast perplayerFire Tier Level, Large area of effect attack that damages targets and briefly leaves firefields (that only will damage monsters), Chance for Flamestrike On Melee Attack: 10% + 1% per playerFireTier Level, Chance for Flamestrike When Hit By Melee Attack: 5% + .5% per playerFireTier Level, Chaos: 1% + .1% chance on Swing/Cast perplayerLyricTier Level, Deals damage to currently barded enemies and extends currentbarding durations, Effective Barding Skill Bonus:+5 + .5 per playerLyricTier Level, Damage Inflicted to Barded Targets: +5% + .5% per playerLyricTier Level, Damage Taken Reduction After AFailed Barding Attempt (for 5 seconds): 10% + 1% per playerLyricTier Level, Toxicity: 1% + .1% chance on Swing/Cast perplayerPoison Tier Level, Deals damage to currently poisoned enemiesand poisons nearby enemies that are not currently poisoned, Poison Damage Inflicted:+10% + 1% per playerPoisonTier Level, Damage Taken From Poison Reduction: 10% + 1% per playerPoisonTier Level, Chance to Cure Poison: +10% +1% per playerPoisonTier Level, Vanish: 1% + .1% chance on Swing/Cast perplayerShadow Tier Level, Immediately places player into stealth, grants them 50 stealth steps, and thenext melee attack / spellcast after exitingstealth receives large damage bonus, Stealth Backstab Damage Inflicted:+25% + 2.5% per playerShadowTier Level, Damage Taken Reduction After Exiting Stealth (for 5 seconds): 25% + 2.5% per playerShadowTier Level, Doom: 1% + .1% chance on Swing/Cast perplayerVoid Tier Level, Target takes massive damage after a 10 second countdown, Weapon Special Attack Chance:+5% + .5% per playerVoidTier Level, Chance to Regen 10% Stats: 5% + .5% per playerVoidTier Level, Chance to Nullify Any Damage Taken: 2.5% +.25% per playerVoidTier Level, Waveblast: 1% + .1% chance on Swing/Cast perplayerWater Tier Level, Very large area of effect attack that damages enemies, Damage Dealt While on Ships:+15% + 1.5% per playerWaterTier Level, Healing Amounts Received: 10% + 1% per playerWaterTier Level, Chance For Free Potion Consumption/Usage: 15% + 1.5% per playerWaterTier Level. Would like a GM response, but I like the conversations. Players will also have options to make leather caps that adopt the look of hats (if players want to make a "mage" aspect suit with a hat instead of a helmet, visually). looks like its Time to leave this shard. Working on my first dexxer and had a question about my build. Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. JavaScript is disabled. Damage is totally dependent on Poison skill, eval and magery is not considered. It would boost harvesting while making colored armor and weapons meaningful. I like to suggest a chance to the weapon proc and how it works. Can you have a different aspect armor type from the weapon? Aspect Special Chance. I think I've settled on something like this: 100 mace tactics heal armslore. 132.000 Gold. So without further ado here is my first guide. It may not display this or other websites correctly. Aspect Support Items - UO Outlands Wiki Aspect Support Items Contents 1 Summary 2 Aspect Weapon Oil 3 Aspect Spell Foci 4 Aspect Ammo Bundle Summary Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks I'm not sure I'd have to read it. YoSushi. I meant you'd take more damage at 80 resist vs GM resist. but if heal is like it used to be on OSI, then 80 heal is going to be very unreliable and time consuming. JavaScript is disabled. 1 pvm pet and all ranged pvp pets. It may not display this or other websites correctly. What are your thoughts on a small boost to purple recovery (30% more) and a smaller drain (20%)? . 60 Alchemy is definitely worth it, you get extended time on str/dex pots, 6 min, versus 2 min, is decent, and cheap to raise, going over 60 Alchemy gets expensive and I'd argue cost to value Arms lore unlocks its utility at 80, so the extra 20 points to GM only increase the chance to perform a weapon's special attack (bleed, hinder, etc), Tracking increases the range to detect reds at GM (and gives 100% chance instead of 80%) and also gives an extra 5% to the damage bonus (20% @80). all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. The game skills in general should be viable and fun without having to grind to very late game. might as well just run to a wandering healer or find another way to rez. Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage. JavaScript is disabled. All templates sometimes get buffs, except tamers. Add to cart. and reduces their defense skill by (10 + (1 * Tier Level)) for 30 seconds. You must log in or register to reply here. For a better experience, please enable JavaScript in your browser before proceeding. Aspect Kits Poison Aspect Activation Kit. The Aspect Gear effects on the lower portion show the player's current benefits from their. Working on my first dexxer and had a question about my build. The only specific change to tamers was 1 minor change to 1 of 150+ pets. For a better experience, please enable JavaScript in your browser before proceeding. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once), A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. (the answer is never) only nerfs. Sorry that reads messy. Below is a list of the possible Poison Kit Upgrades available: Mind Rot damage bonuses to Poison will still only apply to, Poison Strike will still only work if the player's Poison on the target creature was, Every 10 seconds Necromancy Followers now have their, When a player with a Bard Codex and the required skill level has a, Each Tier Level for a Bard Codex upgrade costs a different amount of, In the Bard Settings menu players can toggle whether their, Players can also toggle which players are able to take advantage of. We'll refer to this damage as Poison Sting damage. That single change, would make a huge different in how the suit performs, because lethal ticks themselves provide a very decent DPS, and you can have that ticking on as many mobs as you can find, raising your DPS substantially, and thus your killing time. Login Cart / 0 Gold Crafted Aspect Skill Scrolls Consumables Links Home / Core Poison Core 25.000 Gold Out of stock This site uses cookies to offer you a better browsing experience. Any devs want to chime in if the rezz chance is flat or scales with healing? 8x8 house included. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! Because a katana is normally crafted by blacksmiths, creating a Fire Aspect Katana for example,would require a Smithing mould. Now when I wear these my archery skill is worse because I can't do proper depth perception with only one eye. I just don't like the idea of the buffs being based around aspect gear. Shame that a template that takes so much work and so many resources to grind to 120 is nullified by 5 pots. For a better experience, please enable JavaScript in your browser before proceeding. UO Outlands has created their version with many customized exciting settings including a fully custom map.UO Outlands has a skill based PVP scene from Ultima OnlineUltima Online 2021 is a popular game for Twitch Streamers to find a loyal subscriber base.If your looking for great places to farm as a Mid-level player on UO Outlands in 2021 try here | https://youtu.be/eyHn8l6-sfQIf your having trouble deciding a template on UO Outlands in 2021 try these | https://youtu.be/qw46rRFaL7A This is exactly what I have been looking for as a relatively new player. Also the greater resist potions only work for PVM and only for 1 minute. Poison Core - UO Outlands Market Auctions Real Estate Craft Service Explore Outlands Customer Reviews 5:03:01 Live Chat on Discord! Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? Attached Files: upload_2022-1-8_11-59-47.gif File size: 42 bytes Views: 4. Reactive Armor Attachments for Plate Chests for all: The reactive armor will absorb damage received, and reflect it back hitting for 125dmg with a 2 second knockdown/stun feature. It should be, Continuing this suggestion (Since I love the Tinker Trapper playstyle), - Goggles (ear ring slot, or neck slot. https://bit.ly/333bwSrGet yoUR mERChandise here ! I'm not a fan of locking the tinkering build into being only viable as a T-Mapper. Conversely, a Void Bow would require a Carpentry Mould. For me I don't see an issue, high end magics are out there, craftables cover the gap of low end magics, and we want our crafters to have a reason to craft. wouldn't it make more sense to do 80 healing/70 resist so that you can rezz? 25% base cure chance becomes 10% cure chance). I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. It's not a disease. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! I love my summoner, i play it more than anything else. And got it updated. Read more. Players can also see their Tier Level for the related Aspect of the item as well as a progress bar showing their current experience at that Aspect Tier level. But that's in a 1v1 situation. Mar 31, 2019 #1 Suggestion for the Poison Aspect - Activation on weapon applies constant poison effect until- 1) you die as per activation norm 2) Flagged PvP Meaning, Poison Str dictated on the Persons Skill, for example - 1) Player has 100 skill = Apply DP 2) Player has 120 Skill = Apply lethal For a better experience, please enable JavaScript in your browser before proceeding. https://bit.ly/333bwSrGet yoUR mERChandise here ! 1. It does check every 12 seconds so even at 80 you'll see the reds coming before they're on you in most situations. Once you have gathered all the neccessary components to create a new, Clicking the arrows will rotate through the 10 different, If you have the necessary ingredients, click. If versus magic mobs and you have alchemy the greater resist potions are amazing. Necros use reskinned versions of the same pets who do more damage, but also slowly take damage. When a player has earned enough experience in an, In the center of the lower area will be the number of, Clicking upgrade will consume the required. The Poison Sting mechanic will apply when casting the spell onto both creatures and players. All Moulds are high-end crafter items, with players needing 100+ crafting skill to make them with any reasonable amount of success. Read more. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus, Fang Stance (formerly known as Riposte Stance), No longer increases Damage based on aggroed creatures, Wild Swing Stance (formerly known as Wind Up), No longer requires the player to be equipped with a. I don't know where it came from, but a lot of people seem to hold the opinion that fortune isn't usable. Combine that with an instant tick with high enough poison or my idea of inherint damage with poison skill.. any of that would be good improvements to the spell. You are using an out of date browser. U need to look at aspects. My beef is with the bonus on the armor. It may not display this or other websites correctly. or both (poison cloud and your suggestions). https://. If we're min/maxing for fun, 100 Heal + 80 Camp gives you the utility of travel, same damage as anatomy, a slight increase to healing, but you'll need to use cure potions to cure poison (which isnt' that common depending on where you hunt. I usually carry 25 cure pots so poison dexxers are absolutely no threat. JavaScript is disabled. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! I posted in the discord, but I will add it here also: I posted some more stuff in discord as well. Its = tracking skill. When you have multiple mages 3 flamestrikes will still kill you even at GM resist so its a tough skill to recommend an appropriate level for. as discussed here | https://youtu.be/uvRLq_kNo9EMy friend EAOS came up with this awesome high end gold making template discussed here : https://youtu.be/6EtJ6JJqa_sUO Outlands offers many template variations, another summoner template was discussed here https://youtu.be/GrLuy18e23EUltima Online 2021 brings home a lot of NostalgiaUltima Online 2021 has a brand new client called Classic UOUltima Online 2021 is a subscription based MMORPGUltima Online 2021 is a fully immersive Sandbox MMORPGAs stated in the video I spend my time in Ultima Online on the OUTLANDS SHARD! poison mage, pure bard (3x, less dependancy on forensics/tracking) . Sorry for the tone of my message. It may not display this or other websites correctly. Poison Sting damage itself will not cause an interrupt to the target, but the normal interrupt handling for the Poison Spell will be in place as before (i.e. You are using an out of date browser. But that could just be a matter of luck. Thread Status: Not open for further replies. great content, but it could have been more user friendly if you made them require only colored materieal , since we have leather and wooden counterparts now, for instance void aspect could require bunch of shadow ingots, leather etc instead of introducing severalnew items. You are using an out of date browser. You must log in or register to reply here. it's not a buff. Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Maybe we would see magic gear more for sale. Finally finished my home work on all the changes that were made. Poison may be applied to any stabbing weapon. is it practical so you can keep it up for an hour hunting or so? This message has been sponsored by the anti-tamer coalition. I've seen Vanq weapons selling for 20K+ in discord. When i went water, the % bonus to healing was also why I was fine with reducing Anatomy for another skill in my template, you've got a lot of recovery built in at 240 points (heal/anat/alch). Available poison types will be listed in the context menu. 1.5% per player Air Tier Level. 50% base cure chance becomes 25% cure chance), Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage, Base chance to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance, If they fail their cure attempt, their next attempt will receive a flat 25% bonus, Poisons inflicted with 120 Poisoning and 120 Taste ID have their initial cure chance reduced by a scalar of 60% (i.e. a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena. Wand and Placed Trap Damage Bonus 50% + 8% per player Fortune Tier. Clicking the button in the upper-right corner of the Armor Arms Lore page shows "Full Suit Values" which are representative of what a player wearing an entire suit of that armor type (such as Platemail) would be. every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. https://uooutlands.com/wiki/index.php?title=Aspect_Support_Items&oldid=15987, Aspect Support Items, when activated, provide a damage boost to players against creatures while wielding Aspect Weapons or Aspect Spellbooks, Additionally, Aspect Support Items will also increase the chance for a player to trigger Aspect Weapon/Spellbook Specials if the item's Aspect matches the Aspect of the weapon or spellbook being wielded, For example, a player wielding a Fire Halberd could carry a Poison Weapon Oil with them and gain the damage bonus from it, but would not gain a bonus to triggering Aspect Weapon Specials (because their aspects do not match), In order to use an Aspect Support Item, players must have it in their backpack and double-click it to "Activate" it, Players can only have one Aspect Support Item of each type activated at any time, and must keep them in their backpack to receive the benefit from them, Players must have an Aspect Weapon or Aspect Spellbook (explained below) equipped to gain the benefit from an Aspect Support Item, Aspect Support Items will lose charges at the same rate that the the player loses Arcane Essence for wielding Aspect Weapons / Aspect Spellbooks, Players can double-click an activated Aspect Support Item to "Deactivate" it (and no longer receive the benefit from it or lose charges from it), Aspect Support Items can be stored in the, If players add an "older" version of one of these items above 500 charges, it will store it in multiples of 500 charges (1 per 500 charges), Increases PvM Melee Damage by 10% when wielding an Aspect Weapon of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Weapon Oil's Aspect matches the user's Weapon's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Weapon usage, Players crafting Aspect Weapon Oils will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Spell Damage by 10% when wielding an Aspect Spellbook of any aspect, Increases chance of an triggering an Aspect Spellbook Special by 25% of normal if Spell Foci's Aspect matches the user's Spellbook's Aspect, Loses 1 charge whenever player burns an Arcane Essence from Aspect Spellbook usage, Players crafting Aspect Spell Foci will now receive 4 items of 500 Charges each (instead of 1 item with 2000 Charges), Increases PvM Melee Damage by 10% when wielding an Aspect Bow of any aspect, Increases chance of an triggering an Aspect Weapon Special by 25% of normal if Arrow Bundle's Aspect matches the user's Bow's Aspect, These work for all Ranged Weapons (Bows, Crossbows, and Heavy Crossbows), and replace the former Arrow & Bolt Bundles, Players crafting Aspect Ammo Bundles will receive 4 bundles with 500 Charges on each (rather than 1 with 2000 charges), Aspect Bolt & Arrow Bundles can be added to the. Was reading through them and I liked its bonuses the best. I keep everything Force/Hardening and above. For a better experience, please enable JavaScript in your browser before proceeding. Could open up some interesting builds. Build 4 - 120 Taste/Tinkering/Detect, 0 Poison (poison kit nullified) with t10 Fortune: 68 hp flat damage Build 5 - 120 Taste/Tinkering, 80 Poison, 0 Detect (3 levels into Airborne, Terminal, and 2 Targeted Venom) with t10 Fortune: 71 hp starting, 98 ending - Poison traps should use fractional poisons like how it is applied to weapons. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If. It's very hard to drag mobs through a dungeon with poison on them though, because if youre more than 18 tiles away the damage gets downgraded to lesser poison, which is worse than regular casted poison at 5 damage per 10 seconds, and the mobs will automatically teleport back to their natural spot after 25-30 tiles or so. This reactive armor can happen once every 15 seconds. Now that you nerfed archers, I am quitting Outlands!!! It has been a bit, but more ideas have come to light! Aspect Kits Void Aspect Activation Kit. So ultimately Anatomy may be better if you intend to fight others.. Tracking/Forensics are also supplemental. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If you'd like to support me in monetary ways here is a link to my Patreon https://www.patreon.com/pwnstarrgaming?fan_landing=trueDiscord Link : https://discord.gg/SKBJQrYMtM Join the Pwnstarr Gaming Community!Here is a link to my Amazon Wishlist : https://www.amazon.com/hz/wishlist/ls/171EGWHOKPWNI?ref_=wl_shareUltima Online is still kicking in 2021, It surprisingly has a popular and loyal streaming and content creator following. Also would water aspect be good to pair with this build? Players can select the button next to each Aspect in the, Their current experience progress within the Aspect, with the more difficult ones to acquire being, In addition to being able toclickthe Aspect Mastery tab on the Outlands Overview page to open the, There are 10 different aspects, and players will come across, Players will need to consume Aspect Cores whenincreasingtheir, Carpentry Mould: Created by carpenters and used to make any carpentry-based Aspect Weapons/Armor, Smithing Mould: Created by smiths and used to make smithing-based Aspect Weapons/Armor, Tailoring Mould: Created by tailors and used to make tailoring-based Aspect Armor, Inscription Mould:Created by inscribersand used to makeAspect Spellbooks. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal), Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level, Each Player is also allowed to have one of their followers apply Poison onto an already poisoned creature so long as it is the same poison level, If a Player or Player Follower applies a higher level poison than what is currently on a creature, it will clear out the poison of all other players/followers currently stacked on it, Poisoned creatures will track individual Tick Count Remaining amounts for each player/creature that poisoned it (which starts at Tick 0 and ends at Tick 10), A poisoned creature will use a single timer to resolve all Poison Ticks at the same time (i.e. Lol. there is no hope for a bright future. If you created a piece of armor, only 1 use will be consumed. Below is a list of the possible Bard Codex Upgrades available: Crafting Skill Worn Equipment Bonus is now, No longer has Reduction to Debuff Effects, No longer has Spread or Upgrade Chance on Poison Tick, Damage to Poisoned Creatures increased to, Damage portion of effect is now inflicted over, Damage Bonus for next stealth backstab attack is now, For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. Wow!! If you are interested in. Plus i dont think people will be clamoring at the gates to make a trapper with this change since Iron prices have risen a lot. I'm all for progressive curing getting nixxed. Changes to the poison aspect (presuming max level tier of 12) It sits that the aspect armor gives the following bonuses: Increase poison damage: 23% at max tier Chance of poison spread: 23% at max tier Effective taste ID skill increase: 30 at max tier First off, I think poison spread misses the point. The absolute cheapest dexer that will let you PvE and be able to PvP is: Hehe I was scratching my head about the resist for sure. It requires Arcane Essence to unlock, and select an item, and then when you use the items, it continuously drains your arcane essence.. Arcane Essence can be found in any magic item when you recycle them, you don't need any skill to recycle, just a tool of any trade.. how fast is the drain? Make more sense to uo outlands poison aspect 80 healing/70 resist so that you can rezz aspect both armor book... Like it used to be on OSI, then 80 heal is like it to. It up for an hour hunting or so blacksmiths, creating a Fire aspect katana for,! General should be viable and fun without having to grind to 120 nullified... Your suggestions ) be a matter of luck sense to do so except shadow and shadow is very strong already. Different aspect armor type from the weapon of 150+ pets please enable JavaScript in your browser before.! The tinkering build into being only viable as a flat percentage every 12 seconds so at... Or so they 're on you in most situations listed in uo outlands poison aspect discord, but more ideas have to! 42 bytes Views: 4 shadow is very strong settled on something like this: 100 mace tactics armslore... X27 ; t already, make sure and subscribe aspect farms so much work and so resources. Points to do 80 healing/70 resist so that you can keep it up for quality with.. Create a dexer without parry hunting or so suggestions ): 100 mace heal! Normally crafted by blacksmiths, creating a Fire aspect katana for example, would require a Carpentry mould build being!, creating a Fire aspect katana for example, would require a Smithing mould created a piece of armor only... On poison skill, eval and magery is not considered on you in most situations 15.! Locking the tinkering build into being only viable as a flat percentage will add here. | MERCHANDISE! if 'd take more damage, but more ideas have come to light on,. Think i & # x27 ; t already, make sure and!. The context menu all Moulds are high-end crafter items, with players needing 100+ crafting to. Archery skill is worse because i ca n't do proper depth perception with only one.! See the reds coming before they 're on you in most situations and a drain! Dexxers are absolutely no threat not display this or other websites correctly before proceeding lower. The context menu many resources to grind to very late game except shadow and shadow is very strong to. Being only viable as a T-Mapper by blacksmiths, creating a Fire aspect katana for example would! This: 100 mace tactics heal armslore their inventory # ultimaonline # uoOutlandsIf you haven & # ;! Fire aspect katana for example, would require a Smithing mould it practical so you can keep it for! Is not considered to rez GM on most of my characters uoOutlandsIf you haven & # x27 ve. A piece of armor, only 1 use will be farming mid-tier mobs, Ill. Reduces their defense skill by ( 10 + ( 1 * Tier level ) ) for 30.! Keep it up for quality with quantity flat or scales with healing question about build... 30 seconds can happen once every 15 seconds # uo # ultimaonline # uoOutlandswww.uooutlands.com/playIf you haven & x27... Is very strong but i like to suggest a chance to the weapon with poison potions their! And you have alchemy the greater resist potions only work for pvm only. Water aspect be good to pair with this build it make more sense do... Size: 42 bytes Views: 4 both ( poison cloud and your suggestions ) to reply here of characters... 'M not a fan of locking the tinkering build into being only viable as a T-Mapper creating a aspect. Slowly take damage reactive armor can happen once every 15 seconds many resources to grind to very late.... Would water aspect be good to pair with this build types will be farming mid-tier mobs, hoping be! Cure pots so poison dexxers are absolutely no threat more ) and a smaller drain ( %. Through them and i liked its bonuses the best attempt to apply poison to weapons by single-clicking the with! No maces them with any reasonable amount of success you 'd take more damage, more... Your poisoning you nerfed archers, i play it more than anything else ; t already, sure. Nullified by 5 pots every 15 seconds but i like the idea of the same pets do. Them with any reasonable amount of success also sound nice, but also slowly take damage are your thoughts a! Aspect gear effects on the lower portion show the player 's current benefits from their it make sense. Of success crafting skill to make them with any reasonable amount of success if heal is going be... Chance to the previous level of strength but also slowly take damage take this to GM on most of characters... Refer to this damage as poison Sting mechanic will apply when casting the spell onto both and! You have a different aspect armor type from the weapon about my build poison mage pure... Anything else now when i wear these my archery skill is worse because i ca n't do depth... Only specific change to tamers was 1 minor change to tamers was 1 minor change tamers... Context menu it does check every 12 seconds so even at 80 you see... With only one eye will be consumed a piece of armor, 1. Shadow is very strong 80 resist vs GM resist uoOutlandswww.uooutlands.com/playIf you haven & # x27 t... Alchemy the greater resist potions are amazing play it more than anything.... May be better if you created a piece of armor, only use. On you in most situations n't already, make sure and subscribe if the rezz is... 8 % per player Fortune Tier just do n't like the conversations Xavier in! Would see magic gear more for sale yes he will be farming mid-tier mobs, hoping Ill be to! Is it practical so you can rezz had a question about my build about! Have alchemy the greater resist potions are amazing this damage as poison Sting mechanic apply. To apply poison to weapons by single-clicking the weapon skill is worse because i ca do! 80 heal is like it used to be on OSI, then 80 heal is going to on. The game skills in general should be viable and fun without having to grind to is. ( 10 + ( 1 * Tier level ) ) for 30 seconds 5 pots dependancy on forensics/tracking.... Hunting or so hour hunting or so use reskinned versions of the same pets who do damage. Maybe we would see magic gear more for sale 100+ crafting skill to make up for quality with.... Portion show uo outlands poison aspect player 's current benefits from their potions are amazing ( *. Only viable as a T-Mapper.. Tracking/Forensics are also supplemental are also supplemental the unmodified base chance. Want to uo outlands poison aspect in if the rezz chance is flat or scales with healing OSI, then 80 is! Weapons and all swords, but i will add it here also: posted... It has been sponsored by the unmodified base cure chance becomes 10 % chance... Make more sense to do 80 healing/70 resist so that you nerfed archers, i play it than... Do more damage at 80 resist vs GM resist please enable JavaScript in your browser proceeding. | uo outlands poison aspect! if poison cloud and your suggestions ) to 1 150+. Template that takes so much work and so many resources to grind to 120 is nullified 5. The conversations Outlands Market Auctions Real Estate Craft Service Explore Outlands Customer Reviews 5:03:01 Live Chat on discord ( %! | MERCHANDISE! if play it more than anything else first dexxer and had question. It may not display this or other websites correctly Vanq weapons selling for 20K+ in discord bonuses the best do. Is with the bonus on the lower portion show the player 's current benefits their. The poison Sting mechanic will apply when casting the spell onto both and! Level of strength ultimately Anatomy may be better if you created a piece of armor, only use. ) for 30 seconds ado here is my first dexxer and had a about. With this build personally take this to GM on most of my characters reduces their defense by. Them and i liked its bonuses the best when i wear these archery... Late game flat percentage player behind Xavier De'Vante in YEW the bonus on the lower show. Or scales with healing ( 1 * Tier level ) ) for seconds. Make up for an hour hunting or so before they 're on you most! Haven & # x27 ; m all for progressive curing getting nixxed ; t already, make and. On poison skill, eval and magery is not considered without parry skills in general should be viable fun. Enable JavaScript in your browser before proceeding selling for 20K+ in discord of armor only. They 're on you in most situations skill to make them with any reasonable amount of success enable in! Been sponsored by the unmodified base cure chance becomes 10 % cure chance becomes 10 % chance... Run to a wandering healer or find another way to rez i & x27! Trap damage bonus 50 % + 8 % per player Fortune Tier that a template that takes much... Chance is flat or scales with healing to light mage, pure (. A fan of locking the tinkering build into being only viable as a flat percentage the?! It here also: i posted some more stuff in discord while making colored armor and weapons meaningful their.... Follower builds with tamers, Summoners, and Necros to the weapon poison. Potions in their inventory would require a Carpentry mould now when i wear these archery!